Game design graduate with
industry experience in community &
event management.

Open to Scotland-based

or remote opportunities.

Jenny jardine

Murder nursery

+ Unity

+ Team of 9

+ Detective film-noir parody


Created at GCU with a brief from Blazing Griffin, who guided and mentored us through the process of making this game over 7 months.


I worked as producer and narrative designer on this project, creating various mechanics that were part of the player’s “detective kit” and managing our team.


This was my favourite project and greatest challenge to date. I learned an incredible amount about development pipelines and what it takes to both lead and work within a team.

murder
nursery
(noir)

+ Godot

+ Solo project

+ Virtual novel remake


Created in the process of learning Godot. I focused on rewriting the story and dialogue of Murder Nursery to fit into a branching path visual novel system. This allowed me to focus on the narrative end of the project whilst getting to know a new engine.


Click here to play!


Click here to view on Github!